I've been working on Spryke for about 2 and a half years now - most of that full-time. Steam tells me that I've logged 1927 hours in Clickteam Fusion (the engine I use to program Spryke). I figure I've probably spent another 2000 hours or so in Photoshop doing the graphics, and a good few hundred animating in Toon Boom Harmony. Then there's all the planning, the sketching, the marketing, the emails, the textbook reading, the online tutorials..........long story short, I've been busy!
Spryke's coming along great. I have basically one motto for Spryke: make everything excellent. That might sound unrealistic or pompous, but it actually translates to something very simple: work bloody hard. That's all. It's not easy, but it's straight-forward.
Spryke has more intricately detailed parallax background graphics than any other 2D game platformer I can remember seeing (and that includes those made by huge teams, like Ubisoft's Rayman games). Its foreground graphics aren't quite up to scratch yet, but they will be. And the intricacy of Spryke's animation is right up there too, with more nuanced animation than you see in most 2D games. The gameplay's fun too, because I spent months tuning it to make sure it was the right balance between superfast and forgiving.
None of this is because I'm amazingly talented or special. It's simply because I love Spryke so much that I let it consume just about every waking hour I can spare. I pour attention onto every facet of it until, finally, after a hundred iterations, that facet feels excellent to me. One of my main strengths is simply having the stamina to improve things beyond the point where many would have said "eh, good enough". I have no social life so that you, dear reader, may have a beautiful game!
Anyway, soon you'll be able to see some of the fruits of my labour. I'm off to Adelaide in a couple of weeks to show off Spryke at IGR 2016, and I'll upload a publicly available demo to this website at that time too.
And today, I'm very excited to say that I've finally finished Spryke's first trailer! It's made entirely of in-game footage, so I think it gives a great sense of what the game is like to play. The audio was done by the excellent team at Kaleidoscope Audio.