We took Spryke to PAXaus 2017 a few weeks ago, and it went great. Lots of great feedback, lots of people loved the game, and unlike last year there were few criticisms or suggestions for improvement, which suggests that I'm getting things right.
We had a speedrunning contest this time, which turned out to be a fantastic idea. It got people really engaged, showed off one of the more addictive and intensely fun sides of Spryke's gameplay, and we even got to see a little speedrunning community form organically, which was really wonderful. I enjoyed it so much I made a short video about the weekend.
The Speedrun Demo build we had at PAX is now available to download. It contains 5 levels, with a focus on speed-running. It still presents Spryke in an early, in-progress state. Everything is always improving - but I hope you'll agree that it's coming along really well!
You can also watch me doing a speedrun myself, for a total time of 48:30. I could probably shave off enough to get up to 47:59 if I really tried....though I'd have no chance at getting into the top 3 scores at PAX, which were all around 44-45! Seeing people out-perform you in your own game is a surprisingly delightful feeling, actually!